Aventures de Moktar (also known as Titus the Fox ) is a very addictive platform game. The game was initially released in 1992 for the French market and re-released internationally under the title Titus the Fox for the Amstrad CPC, Commodore Amiga, Atari ST, PC (DOS) and Nintendo Gameboy home systems.
Review
STORY / GAMEPLAY The game's hero is a male fox that goes on a quest to rescue Suzy who's been kidnapped and taken somewhere in the Sahara Desert. The game is split into 15 levels where you must avoid or throw objects on dogs, construction workers, giant bees and other creatures. Although you travel unarmed, weapons can be found along the perilous route to little Foxy! Boxes, rocks and so on lie on the ground and by pulling down and pressing the fire button while standing over an object you pick it up and it's ready to be thrown to your opponents' heads! There are also entrances to secret rooms and passages you should locate to further aid your progress. More on that, you need to find the most important items of the game; the brass magic lamps. By taking a lamp, a friendly genie inside will grant you an access code for the particular level you're currently exploring! Just try to remember (or better, write down) the given code and use it once you lose all of your lives! Overall, the game looks great and plays like charm and I must admit that the gradual difficulty level is one of its best assets. Aventures De Moktar (a.k.a Titus The Fox) is a classic and very addictive platform game that will keep you playing a lot.
GRAPHICS / SOUND The game on the Amstrad CPC has some nice visuals, with beautiful and colorful backgrounds, although the frame-rate with its eight-way scrolling suffers a little while moving around, but this is normal for the CPC hardware, with so much detail in its graphics. The backgrounds themselves are cool looking and fulfill their purpose with success. On the negative side, the game's sound is weak, offering a rather repetitive Arabian-style in-game tune and no sound effects.
Screenshots
Sound samples
Intro music:
In-game sound:
Gameplay sample
Hardware information
Amstrad CPC 464/664/6128
CPU: ZiLOG Z80 4MHZ MEMORY: 64 KB or 128 KB of RAM depending on the model (capable of being expanded to 512k using memory extension boards) GRAPHICS: Motorola 6845 address generator, Mode 0: 160x200 / 16 colors, Mode 1: 320x200 / 4 colors, Mode 2: 640x200 / 2 colors, A colour palette of 27 colors was supported SOUND: The CPC used the General Instrument AY-3-8912 sound chip, providing 3 channels Mono Sound (via internal speaker) but capable to offer Stereo Sound provided through a 3.5 mm headphones jack (with pretty impressive outcome!). Also, it is possible to play back digital sound samples at a resolution of approximately 5bit. This technique is very processor-intensive though.